

Where Raid Lairs differ is their length: they are designed to be shorter encounters than full Raids: Eater of Worlds is approximately the same length as Crota's End, while Spire of Stars is slightly longer. Like Raids, Raid Lairs are six-player activities that feature puzzles, challenging bosses, and exclusive loot, as well as Normal and Prestige difficulty options. Raid Lairs are a Raid activity that debuted in Curse of Osiris. Master mode will most likely be implemented in all future raids as well. Master difficulty is currently present on Vault of Glass's reprisal in Destiny 2, Vow of the Disciple, and King's Fall. However, new raids are getting Master difficulties, greatly increasing enemy strength, durability, and occasionally adding stronger variants within the raid. All raids with Prestige mode have currently been put in the Destiny Content Vault.In Destiny 2, the Hard Mode has been renamed as the Prestige Mode, and is not available for some newer raids.The Light cap for items dropped in the hard mode is higher than the normal mode, and some weapons and armor pieces may drop that are exclusive to the hard mode, such as the 'Harrowed' armor and weapons from King's Fall and the Spliced armor from Wrath of the Machine. Also, more difficult obstacles are included, such as additional objectives, harder-to-kill enemies, etc. Hard Mode: Players cannot be revived at all during an encounter (with the exception of self-reviving Sunsingers) but will automatically respawn if the fireteam progresses to the next checkpoint.Weapons and armor dropped from normal mode raids drop at a lower Light cap than hard mode raids. Each encounter has easier objectives and enemies are easier to kill. Normal Mode: Players need to wait 30 seconds before a teammate can revive them.The hard mode provides tougher enemies, additional objectives and a harsher death penalty.
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The normal mode is designed to teach players raid mechanics, and how to operate as a team.

This means that players who have completed the normal difficulty cannot take players through the hard mode even if they are the fireteam leader. The normal mode must be completed before the harder ones can be attempted. Two difficulty levels exist for raids: normal, and hard (Prestige).

The gear that drops from the raids will often have perks specific to that raid and are intended to make the raids easier if a player chooses to equip a piece of armor or a weapon from that specific raid, although they are not bound to that activity. Players will have the opportunity to acquire gear and weapons specific to a raid once an encounter is complete.Players don't have to finish them in one sitting, but they do have to finish it before their checkpoint expires every Tuesday, relative to your timezone (10AM PDT). Raids can be dropped and picked up at a later time in the week.A player must find out where to go and what to do by themselves. Strikes last roughly ten to fifteen minutes, whereas raids can take up to several hours, usually only if players are new to the raid or during the initial few days following the release of a new Raid.Raid enemies will have abilities not found elsewhere in the game (i.e.This feature was removed on November 3rd, 2020, coinciding with the launch of Beyond Light. In Destiny 2 the new Guided Games feature allowed solo-players to seek out Clan members to play within end-game activities such as raids.A player must form a fireteam beforehand or search on an LFG (Looking For Group) site.
