

Soundtrack Main article: Battlefield 1942: Original Soundtrack Developmentīattlefield 1942 was built around concepts introduced in Codename Eagle which was developed by Refractor Games which DICE had acquired in 2000.

It was also featured with numerous patches that added more maps. The purpose of the expansions was to add a large amount of content without overhauling the series. It added many new weapons and vehicles that were both prototypes and experimental during the war. It added the Italian Front to the game, featuring the respective factions as well as weapons on maps based on the real battles themselves.īattlefield 1942: Secret Weapons of WWII was released in September 2003. Each class has their respective role on the battlefield.īattlefield 1942: The Road To Rome was released in February 2003. Battlefield 1942 was one of the first mainstream games to represent a dramatic shift in FPS gameplay mentality by not only favoring individualism but simultaneously encouraging teamwork and coordination.īattlefield 1942 features a class-based system, with a total of five classes. Consequently, capturing and controlling these points also will reduce enemy reinforcements. Its gameplay has a more cooperative focus than previous games in the first person shooter genre, as it is not only important to kill the opposition but to also hold certain "control points" around the map while playing a multitude of classes each equipped for special roles.Ĭapturing control points allow the team to reinforce themselves by enabling players and vehicles to spawn in the vicinity of the control point. Battlefield 1942 is set during World War II in the Pacific, European and Northern African theaters.
